In programming, expect the unexpected.


Here's a collection of some of my favorite chaotic images, caused by glitches or attempts at developing features.

Game Image
16 December 2022
A glitch from some of the first attempts at calculating and rendering light. The effect is cool, but not quite what I was going for.

Game Image
27 January 2023
Something's wrong with the debug menu here. Also the background looks a little... gray.

Game Image
27 February 2023
Glich where shadows were being rendered on the wrong side of the object.

Game Image
27 February 2023
Shadows (shown in red for testing purposes) rendered all coming from the top left of the screen. That was a fun one to fix.

Game Image
24 April 2023
I'll be honest, I don't remeber what caused this glitch, but the lights were being rendered in all sorts of strange configurations.

Game Image
30 May 2023
One of the first attemps at rendering a tilemap with the new tileset I made. As you can see, there were a few slight problems. This one's a personal favorite.

Game Image
1 June 2023
A strange lighting effect I found while messing with rendering. I think this one is quite pretty, enough so that I might find a way to implement it.

Game Image
11 July 2023
Caused this glitch while trying to improve performance of the light calculations.

Game Image
13 July 2023
Lesson learned: Don't touch the tilemap renderer.